demo 1 fix 2

16 08 2010

And here I’m again. (still using PAlib :( )

to make some people happy and my game ready for the NEOFLASH Compo, I made another fix.

Changelog:
- there are now three modes:
  - adventure mode: unlock the next level by getting through
  - infinite: the "play all"-mode
  - own levels: play your own levels
- if you only play one level (everything except infinite), the time is your score
- each level has its own highscorelist
- you can play the level direct in the leveleditor
- added an easier Stylus-Control (the second in option-menu)
- slower scrolling (if you need to scroll further, press UP)
- italian translation by Nhoya
- spanish translation by fincs
- fixed some other bugs and improved other things

I also changed the folder structure:

new levels are now in sj-levels

missions are in sj-missions

highscores are in sj-highscores

Missions have this format (no mission-editor yet): level1;0;level2;0;level3;0;level4;0;

download: http://cojobo.net/~s_hansse/download/scribblejump/index.php?action=download&lg=en



first fix

3 08 2010

made a first fix (probably the latest in PAlib).

fixed:

- used PA_CreateSpriteFromGfx also for items and monsters

- if you play twice, your name is saved

- some other little glitches

you can download the game again here: http://cojobo.net/~s_hansse/download/scribblejump/index.php?action=download&lg=en

I also added this game in the neoflash compo 2010 (http://www.neoflash.com/forum/index.php/topic,6239.0.html).

s_hansse (learns now libnds)



Scribble Jump DS – demo 1 released!

24 07 2010

Hi @ all readers of my blog and all, who found this on the main page of drunkencoders.com.

Today I released the first demo of Scribble Jump DS.

I wanted to make a DoodleJump (the game for IPodTouch) for DS, but LimaSky forbid that.

So I decided to make my own graphics and sounds.

And here’s the first demo of the game…

homepage:

http://cojobo.net/~s_hansse/download/scribblejump/index.php?lg=en

download:

http://cojobo.net/~s_hansse/download/scribblejump/download.php?version=demo1



Scribble Jump DS – demo 1 will be released on Sunday july 25th, 2010 =)

20 07 2010

As the first demo is playable now, I decided to release it on Sunday 25th, 2010.

In this time I’ll fix some more bugs (the biggest one is fixed now :) ), let the game be translated into frensh and dutch and build some levels…

hope you can wait…

s_hansse



problems with glacedemo7

30 05 2010

As you all know, I wanted to release the seventh demo two weeks ago.
But I’ve still got some problems with the memory handling.

In a long talk on the PAlib IRC Channel on irc.freenode.com BassAceGold and Kono told me, how it works right with the backgrounds.
But now the sprites look sometimes horrible.

As I’ve got no idea where the error is, I ask you.
And I added a video so you can see how it goes:

problems with glacedemo7



todays progress

15 05 2010

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great progress

14 05 2010

Here are some new secret screenshots of the latest progress.

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status of glacedsdemo7

12 05 2010

As I’ve got now four days without school (because of Ascension of Christ [Google translated this for me ;) ]), I can now code very much.
I started right today with implementing a part of the objectsystem.
After I solved a little problem, I can now create gems by using MapCodes of my map-creating-program TileStudio.

Here’s also a screenshot, where you can see how it gets better.

May after the Ascension of Christ I’ll post GlaceDSDemo7…

hope you can wait for it.

s_hansse



final glacedsdemo6

4 05 2010

After I solved the problem with the collisions this is the final glaceds demo6.
Now I’ll code demo7.
I’ll try now to add gems and a sprite system…
Here’s the download link:
download: http://cojobo.net/~s_hansse/download/glacedemo6.nds

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